- General Rules -
Game Start:
§ Coin toss with players from each team at mid-field; visiting team calls the toss
§ Winner of toss may choose offense or defense, loser of toss choses direction
§ Direction changes in second half
Equipment:
§ Players must always wear mouth guards and league-provided helmets
§ TDJ size Football
Time:
§ Two 25-minute halves with running clock; 5 minute half-time
§ Each team has one 30-second timeout per half
§ Clock will stop for any injury
Scoring:
§ Touchdown = 6 points
§ PAT from 5-yard line = 1 point
§ PAT from 10-yard line = 2 points
§ Safety = 2 points
[No PATs for a team with a 25 point or greater lead]
Basic Play:
§ All passing league (no hand-offs or running plays), except in the event the defense sends one “blitzing” defender to rush the QB, which gives QB the option to run (see below details)
§ QB has 4 seconds to pass, can only make forward passes from behind line of scrimmage
§ One-hand touch
§ Interceptions may be returned for touchdown or intercepting team will take possession where downed
§ Offense starts possession with 40 yards to end zone
§ Offense has 3 downs to achieve 10 yards for a 1st down
§ Turnover by loss of downs results in new offensive possession with 40 yards to end zone
Offense Play (more detail pgs 3-4):
§ No center will be used in this league
§ 6 eligible receivers
§ At least 2 receivers must be on the line of scrimmage to start play
§ Other receivers can be in slot or other formation
§ Motion is allowed by one receiver at a time
§ “Shuffle” Blocking allowed by non-ball-carrying receivers after the catch (see details below)
Defensive Play (more detail pgs 3-4):
§ Defense may play man or zone defense or any combination
§ Defense may “jam” / disrupt receiver at start of route at line of scrimmage
§ One defender may blitz/rush the QB on any given play (or not at all)
Ø Blitzing/rushing defender may be positioned over a receiver or not, but always outside of 5-yard ball radius at snap
Ø No “fake” blitz or rush attempt may occur – any “fake” gives QB option to run
Ø No other defender may down the QB until the QB has crossed the line of scrimmage
Other Positioning:
§ No Offensive or Defensive player may line up within a 5-yard radius of the football at snap
§ One offensive coach is allowed on the field to participate in the huddle; coach must always stay behind the area of play
- Penalty Chart and Notes -
§ Officials will call all penalties
§ Officials may determine if incidental contact occurred (as opposed to penalty)
§ Only Coaches may discuss a penalty call with officials
§ Games and halves may not end on a penalty unless the opposing team declines the penalty
§ Penalties will be assessed half the distance to the goal line when the penalty yardage is more than yardage to end zone
§ If official has an inadvertent whistle, offense can decide either:
Ø Take ball at the yard line where play was stopped by inadvertent whistle, or
Ø Replay the down
§ Coaches are allowed to use a timeout to question an official’s interpretation or assessment of a rule (not the call itself):
Ø If official’s ruling or interpretation was correct, team will be charged with the timeout
Ø If official’s ruling or interpretation was incorrect, team will not be charged with the timeout
Penalty Type | Penalty Assessed |
| |
Defensive Penalties | |
Pass Interference | Offense moves to spot of foul & Automatic First Down |
Holding | Offense +10 yards from line of scrimmage & Automatic First Down |
Unnecessary Roughness | Offense +10 yards from line of scrimmage & Automatic First Down |
Taunting | Offense +15 yards from line of scrimmage & Automatic First Down |
Unsportsmanlike Conduct | Offense +15 yards from line of scrimmage & Automatic First Down |
Illegal Rush (>1 player or starting w/in 5yrds) | Offense +5 yards from line of scrimmage & Automatic First Down |
Offsides | Offense +5 yards from line of scrimmage (<5yrd line-> Frist Down) |
| |
Offensive Penalties | |
Delay of Game (>20 sec huddle; >25 sec to snap) | Offense -5 yards from line of scrimmage (<5yrd line-> Loss of Down) |
Illegal Motion (more than 1 player in motion) | Offense -5 yards from line of scrimmage (<5yrd line-> Loss of Down) |
Offsides or False Start | Offense -5 yards from line of scrimmage (<5yrd line-> Loss of Down) |
Offensive Pass Interference | Offense -5 yards from line of scrimmage & Loss of Down |
Illegal Pass (QB backwards pass, QB past line) | Offense -5 yards from line of scrimmage & Loss of Down |
Unnecessary Roughness / Illegal Block | Offense -10 yards from line of scrimmage & Loss of Down |
Taunting | Offense -15 yards from line of scrimmage & Loss of Down |
Unsportsmanlike Conduct | Offense -15 yards from line of scrimmage & Loss of Down |
| |
- Game Play Details -
Defense
“Downing” an Offensive Player:
§ Defense “downs” an offensive player with the ball by one-hand touch
§ No contact can be made on an offensive player’s neck or head (see Penalty Chart below)
§ A player is also considered down if any part of their body other than a hand or foot touches the ground
“Jamming” an Offensive Receiver:
§ Defense may “jam” or disrupt a receiver upon the start of their route
Ø This must occur at the line of scrimmage at the start of the play
Ø No neck or head contact allowed with receiver
Ø No holding or charging-through receiver
“Blitzing” or Rushing the QB:
§ One defender may blitz/rush the QB on any given play
§ The defender may be positioned in any manner (over a receiver or not), but always outside of the 5-yard radius of the ball at snap
§ The defender does not need to be designated
§ No other defender may down the QB until the QB has crossed the line of scrimmage
§ No “fake” blitz or rush attempt may occur
Ø If a defender independently (not in coverage) moves towards the line of scrimmage, then the QB has the option to run
Interceptions:
§ Defender may intercept the pass and attempt to return the ball to the end zone for a touchdown
§ Same “downing” a player (see above) and “shuffle” blocking (see below) rules apply upon occurrence of an interception
Offense
Starting Play:
§ 20 seconds allowed in huddle; 25 seconds to snap the ball
Ø (Either is a delay of game – see Penalty Chart below)
§ Center snap or QB “hike” begins play
QB Play:
§ QB has 4 seconds to throw the ball
§ QB may only make forward passes and must be behind the line of scrimmage when passing
§ Shovel passes are allowed (as long as forward and from behind the line of scrimmage)
§ If a defender blitzes/rushes the QB, then QB has the option to run
§ Once defender has blitzed/rushed the QB, 4 seconds to pass does not apply
§ QB may throw the ball away from behind the line of scrimmage to avoid a sack
Receiver Play:
§ Receiver is down upon one-hand contact by a defender
§ Receiver must have one-foot in bounds
§ A player is also considered down if any part of their body other than a hand or foot touches the ground
§ A receiver may make a backwards lateral to another receiver (not to the QB or center)
“Shuffle” Blocking:
§ “Shuffle” blocking is allowed after a reception by receivers without the ball
§ “Shuffle” blocking allows receivers to laterally move to block a defender’s path; no pushing, grabbing, or driving through a defender is allowed
Center Play (if applicable):
§ Center may direct snap or shotgun snap the ball
§ Play continues on any type of bobbled snap
§ Center may “shuffle” block any blitzing/rushing defender
§ Center may not be an eligible receiver
§ Center may not run down-field to “shuffle” block defenders
Overtime Play:
§ Teams will alternate four plays from the 15-yard line with no first downs
§ Coin toss as start of overtime to determine who will play offense first; alternate team first on offense for each session thereafter
§ For any 3rd overtime and beyond, all PATs must be 2-point attempts from 10-yard line
Other Rules of Play
and Clarifications:
§ Simultaneous possession by both an offensive and defensive player goes to offense
§ Defense may return Interception PAT; 2 points awarded to defense if returned successfully
§ No requirement to ever blitz/rush the QB
§ QB is down where the one-hand touch occurs, even if in backfield
§ No ball stripping after procession occurs and any fumble results in a “down” player at the point of fumble
§ Substitution of players may be made after any dead ball; no extra huddle time or time to snap allotted
§ Should a safety occur, defensive team scoring the safety then moves to offense
Standings:
· Team Standings will be published weekly
· If 2 teams are tied at the end of the season, tiebreakers are: 1) head-to-head records, 2) points allowed, 3) points scored, 4) coin flip
· Playoff brackets / seeding will be based on final standings